Dec 02, 2007, 10:27 PM // 22:27
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#121
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Lion's Arch Merchant
Join Date: Mar 2007
Guild: Company of Corpses [CoC]
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First post updated with a heep of screenshots from our 3rd run.
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Dec 02, 2007, 10:37 PM // 22:37
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#122
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Frost Gate Guardian
Join Date: Jun 2006
Location: California
Profession: W/E
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I do believe the unbelievers just got a whole lot more proof shoved up them.
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Dec 02, 2007, 10:39 PM // 22:39
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#123
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Wilds Pathfinder
Join Date: May 2006
Location: Portugal
Guild: Bad Net Fubar [bad]
Profession: W/
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Quote:
Originally Posted by Skinny Corpse
First post updated with a heep of screenshots from our 3rd run.
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Holy mother of Jesus.
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Dec 02, 2007, 10:45 PM // 22:45
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#124
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Wilds Pathfinder
Join Date: Jan 2007
Profession: N/
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wow amazing work that is crazy i still dont understand it all but how will they be able to fix this so fast?
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Dec 02, 2007, 10:46 PM // 22:46
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#125
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Frost Gate Guardian
Join Date: Jun 2006
Location: California
Profession: W/E
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What needs fixing? It's still always a gamble when you go in :P
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Dec 02, 2007, 10:49 PM // 22:49
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#126
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Lion's Arch Merchant
Join Date: Mar 2007
Guild: Company of Corpses [CoC]
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Quote:
Originally Posted by placebo overdose
wow amazing work that is crazy i still dont understand it all but how will they be able to fix this so fast?
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Hmm? Fix what?
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Dec 02, 2007, 11:27 PM // 23:27
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#127
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Forge Runner
Join Date: Feb 2006
Guild: Kindred Order of Souls [KOS]
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Well, I think we have plenty of proof here. Now how can every one use this to their advantage, I wonder?
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Dec 02, 2007, 11:33 PM // 23:33
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#128
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Jungle Guide
Join Date: Sep 2005
Location: Canada/Quebec
Profession: N/
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well, i have to say, nice discovery there
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Dec 02, 2007, 11:40 PM // 23:40
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#129
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Frost Gate Guardian
Join Date: Jun 2006
Location: California
Profession: W/E
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Quote:
Originally Posted by Nightow
Well, I think we have plenty of proof here. Now how can every one use this to their advantage, I wonder?
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Yes, I'd love to see huge teams (5+) of people sync-farming knowing what they're going to get before entering.
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Dec 03, 2007, 12:22 AM // 00:22
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#130
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Academy Page
Join Date: Dec 2006
Location: Spain
Guild: Caminantes de los Planos
Profession: Me/
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/respect
Wow this is an amazing discovery of how the looting system works in the game. Thanks for all your efforts, it must have taken a while to sync those runs, but it should have been fun to know what your brother was going to have as a drop in advanced, so you could spoil him if the green was going to be dropped or not xD
I think the only thing left to do to 100% confirm this is to try to get the same results on some other areas, and to replicate the result by some other independent group of people. I may be able to do the same with my brother in a month, but I guess somebody else will be able to do it before. Also I'd like to know if doing some different action mid-run would change your loot afterwards, such as you killing a monster that your brother did not or killing them in a different order, or even recycling some objects. I have a theory that could explain this change if it was taking place.
I have to ask you: How did you get to the point to try to sync those runs to see if the loot was the same? I never thought of the possibility of this loot system.
To the people asking if this could be exploited or not: This only proves that loot is already determined by a seed when you enter the zone, but no by the method you choose to kill the monsters. As the seed is random, there is no feasible way to exploit it in order to get better drops, for example you can not predict the time you should enter a zone for a green drop, although the drop depends on the time you get in.
Greetings
Last edited by Beren985; Dec 03, 2007 at 12:24 AM // 00:24..
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Dec 03, 2007, 12:27 AM // 00:27
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#131
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Wilds Pathfinder
Join Date: Oct 2007
Guild: [BAAA] guest me NOW
Profession: Mo/
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If loot is already determind when you enter an area. That means that the information is client based. Does that mean you could write a program to scan this information and it could tell you what Loot you will be getting? Since it would be client based there is no way for anet to detect it or am getting something wrong here?
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Dec 03, 2007, 12:34 AM // 00:34
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#132
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Frost Gate Guardian
Join Date: Jun 2006
Location: California
Profession: W/E
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Who said the seed is determined from the client?
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Dec 03, 2007, 12:36 AM // 00:36
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#133
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Wilds Pathfinder
Join Date: Jan 2007
Profession: N/
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lol i told you i was confused
ok ok this does not need fixing but now that i understand i dont believe it either so yeah : P
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Dec 03, 2007, 12:56 AM // 00:56
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#134
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Desert Nomad
Join Date: Jan 2006
Location: ManitobaShipyards Refit and Repair Station
Guild: (SFC)Star Fleet Command,(TDE)The Daggerfall elite,(SOoM)Secret order of Magi
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You really need different ppl to do this and I said the easiest place to see the results is Min Chos Estate since you can sync the entry easier. I offer to help with the testing.
We also know every creature has there own unique drop table meaning they can only drop certain items.
However the pics still dont show that the loot is determined upon entering the area. It shows even more evidence towards a charecters seed placement more than anything else in determining what loot you recive on the creatures loot table selection. How do I know this its simple as me and a friend have 2 characters that have a near identicle seed placement and can get near similar results however when we switch to different chars where the seeds are different the loot drops are completely different.
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Dec 03, 2007, 12:57 AM // 00:57
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#135
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Jungle Guide
Join Date: Feb 2007
Profession: W/
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this sounds legit to me.............
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Dec 03, 2007, 01:00 AM // 01:00
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#136
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Frost Gate Guardian
Join Date: Jun 2006
Location: California
Profession: W/E
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Quote:
Originally Posted by manitoba1073
You really need different ppl to do this and I said the easiest place to see the results is Min Chos Estate since you can sync the entry easier. I offer to help with the testing.
We also know every creature has there own unique drop table meaning they can only drop certain items.
However the pics still dont show that the loot is determined upon entering the area. It shows even more evidence towards a charecters seed placement more than anything else in determining what loot you recive on the creatures loot table selection. How do I know this its simple as me and a friend have 2 characters that have a near identicle seed placement and can get near similar results however when we switch to different chars where the seeds are different the loot drops are completely different.
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What? How on earth does this not prove that the seed is created by entering the area? They enter the area at the same time, they get the same loot. They enter at different times, they get different loot. Regardless, how do you know if any two characters have near identical seeds? (Not to mention that you will always get very different results unless the seeds are identical.)
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Dec 03, 2007, 02:21 AM // 02:21
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#137
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Desert Nomad
Join Date: Jan 2006
Location: ManitobaShipyards Refit and Repair Station
Guild: (SFC)Star Fleet Command,(TDE)The Daggerfall elite,(SOoM)Secret order of Magi
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Quote:
Originally Posted by Armond
What? How on earth does this not prove that the seed is created by entering the area? They enter the area at the same time, they get the same loot. They enter at different times, they get different loot. Regardless, how do you know if any two characters have near identical seeds? (Not to mention that you will always get very different results unless the seeds are identical.)
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No the seed is created when you made the character. Otherwise you would not be able to get the results that are being seen. As far as getting the same loot I think you need to go back and look at there pictures there are differences although slight. They have yet to get the exact same loot.
How do you know if characters have the same seed? Easy really. If you do it in more than just 1 area and it happens then you know its not the area thats generating the seed. And as I said before me and a friend has done it before several times on different chars. Not to mention I gave the perfect spot to get exact loads to see for yourselfs to get the tests.
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Dec 03, 2007, 02:52 AM // 02:52
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#138
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Frost Gate Guardian
Join Date: Jun 2006
Location: California
Profession: W/E
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Have you considered that it's the time, not the characters or the area, that makes the seed? Thus why you need to enter at the exact same time? That would also explain why there are slight differences - because entering at the exact same nanosecond is exceedingly difficult, due to lag and human error (among other things).
If the seed were created upon creation, then you would not get the same results shown here, as it'd be impossible to get the same seed and thus the same drops (or at least ones with this level of similarity), as the seed would be based on the character name and/or ID.
I'm not denying that a seed is made on character creation - I'm denying that it matters in this instance, and that there's proof of the character creation seed (whereas there is proof of a seed created on loading the area).
Edit: If loot were based on the character seed you'd eventually get the same loot over again. It'd be a huge loop (how huge I don't know), but eventually if you farmed one area long enough you'd get the same run twice. And take it from someone that spams cursed lands, you don't.
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Dec 03, 2007, 04:30 AM // 04:30
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#139
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Desert Nomad
Join Date: Jan 2006
Location: ManitobaShipyards Refit and Repair Station
Guild: (SFC)Star Fleet Command,(TDE)The Daggerfall elite,(SOoM)Secret order of Magi
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Quote:
Originally Posted by Armond
Have you considered that it's the time, not the characters or the area, that makes the seed? Thus why you need to enter at the exact same time? That would also explain why there are slight differences - because entering at the exact same nanosecond is exceedingly difficult, due to lag and human error (among other things).
If the seed were created upon creation, then you would not get the same results shown here, as it'd be impossible to get the same seed and thus the same drops (or at least ones with this level of similarity), as the seed would be based on the character name and/or ID.
I'm not denying that a seed is made on character creation - I'm denying that it matters in this instance, and that there's proof of the character creation seed (whereas there is proof of a seed created on loading the area).
Edit: If loot were based on the character seed you'd eventually get the same loot over again. It'd be a huge loop (how huge I don't know), but eventually if you farmed one area long enough you'd get the same run twice. And take it from someone that spams cursed lands, you don't.
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Yes you would still get the same and similar results. And yes I have seen the same loot in an area or a very very few cases. 90% of my 6500 hours in game have been soloing Ive seen tons of things also.
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Dec 03, 2007, 09:04 AM // 09:04
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#140
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Lion's Arch Merchant
Join Date: Jul 2007
Location: In Spain, of course
Guild: Gamer EspaƱol[GE]
Profession: N/Mo
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Quote:
Originally Posted by Skinny Corpse
First post updated with a heep of screenshots from our 3rd run.
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Really, was a good job ^^.
I'm trully curious about your discoverings hehe. I suggest you to use another area to make even 1 sync run (i mean a bit, not a looooong run) to try if drop is "triggered" by time entered and not only at Fahranur, cause maybe just in that zone. I dont mean that this is not true huh! Just wanna know if this happens "everywhere".
On the other hand, I think that the closing option of this thread is just cause you are just "breaking" the base of our drop knowledge :P. They are afraid, as I do. I dont know if ya understand it but you are initiating a "knowing-what-will-drop-i-rezone-to-get-more" move ! If this work and is done massively, GW market will go down in prices (even if this is good... or it isnt) as you could virtually get the item you want, whenever ya want it(almost). This point scares me a bit ^^ .
And by the way... it isnt to easy to "find" the memory zone, data/value, cause memory is big, you dont know what to search and more important, the size in bytes of the value.
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